Sunday, September 30, 2018

Tokyo Game Show 2018

My first game console was a Chinese imitation of Nintendo's famikon, called Nipondo. My second one (actually my sister's) was a Nintendo 64. I loved Super Mario 64, Diddy kong racing, Wave race 64 and many others. My third console was a PSP. I enjoyed playing Ridge racer and Daxter on it. And that was it. After that, for a period of more than 10 years I haven't played any game.


I thought I wanted to catch up with that, so I visited the Tokyo Game Show 2018. The exhibition was held in the Makuhari Messe, in Chiba (not Tokyo!), and concentrated a number of big game makers and indie studios as well. According to this report, there were around 107,310 attendants the day I went, on Saturday September 22nd, which was open to the general public.


The exhibition was divided into several halls, and there was a very useful map at the entrance that indicated the location of each exhibitor. The largest game makers had amazing booths with quality lightning, multiple events, and even television coverage. There were also many cute models promoting the games and getting the attraction of all cameras.


However, I preferred the booths of smaller game studios because it was easier to see their games without all the bells and whistles. In particular, I loved the indie games section in the international hall.


One of the most popular platforms was the computer (e.g.: Steam, browser and Windows games). I had never used Steam before, but right after the event I opened an account. The other main popular platforms were mobile (206 titles for Android were exhibited); Nintendo switch, which has the most interesting games for my taste; and the PS4.

Conclusions: participating in this event was a good experience. There was a total of 668 exhibitors and 298,690 visitors. There was so much to see that I probably missed many interesting spots. Here is a complete list of exhibitors, the games they released, their genre, and the platforms they support. Next, I am planning to explore Steam and I would love to try some games on the Nintendo Switch.

Monday, September 24, 2018

Tooi sakebi (Spanish translation)

Serial Experiments Lain is a Japanese anime from the late 90s that combines a great cyberpunk atmosphere with important questions about identity in a virtualized world.
 

Although the anime is quite silent at times, both its opening and ending (see above) songs are really awesome. The opening song, Duvet, was written in English by the British band Bôa. The ending song, Tooi sakebi (遠い叫び), was composed by Reichi Nakaido, also known as Chabo, and the lyrics are written in Japanese. I found the lyrics translated into English here, but I couldn't find them in Spanish. Here is the translation into Spanish and a romaji version that I wrote for you to sing along. You can find the Kanji version on the website that published the English translation. I omit that version here to avoid possible copyright violation issues.

Tooi sakebi
Lamento lejano

Nan no tsumi mo nai hazuna noni
A pesar de no tener ninguna culpa que yo sepa

Nanraka no batsu wo uketeru
Estoy recibiendo una especie de castigo

Jibun de maita tane de mo nai noni
A pesar de que no es ninguna semilla que yo haya plantado

Sakimidareta hana tsumasareru
Me hacen arrancar las flores (florecientes)

Shiranai koto to mo ieanai ga
No puedo decir que no lo sé, pero..

Katabou ka tsuida oboe ha nai
No recuerdo ser complice de nada

Jiyuu wo takaku kawasareta ki mo suru ga
Aunque me da que me han hecho pagar demasiado por mi libertad

Kokoro made yasuku utta oboe ha nai
No recuerdo haber vendido hasta el alma tan barato

Hey Hey kutabatte osaraba suru made
Hey Hey hasta que caiga muerto y diga adiós

Hey Hey dare no te ni mo kakaranai
Hey Hey no habrá quien me alcance

Tooi yoru wo urotsuiteru
Merodeando en la noche lejana

Shiranai darou eien no narazu monotachi wo
Probablemente no los conozcas, los villanos de la eternidad