Since Blitz3D recently went open source and can be downloaded from their site for free (instructions), I decided to recover those old games and put them on my github. Apart from a little game in Javascript, I haven't made any games since then. Lately, I've been experimenting with the popular Cocos2D platform and I hope I can get some time for Unity as well.
Friday, August 14, 2015
My first Blitz3D mini games
My first experience with programming games (actually, my first programming experience at all) was with DIV Games Studio, an awesome framework for making video games created by a Spanish company called Hammer technologies. At that time I also started learning about digital 3D modeling thanks to awesome magazines such as Jumping. I had the idea of making a 3D game, but unfortunately DIV Games Studio was designed mostly for 2D games. After some searching I found Blitz3D, a simple environment for game creation that supported 3D objects and seemed easy to program. With the help of a friendly IRC community, I managed to build my first demo games in no time.
Since Blitz3D recently went open source and can be downloaded from their site for free (instructions), I decided to recover those old games and put them on my github. Apart from a little game in Javascript, I haven't made any games since then. Lately, I've been experimenting with the popular Cocos2D platform and I hope I can get some time for Unity as well.
Since Blitz3D recently went open source and can be downloaded from their site for free (instructions), I decided to recover those old games and put them on my github. Apart from a little game in Javascript, I haven't made any games since then. Lately, I've been experimenting with the popular Cocos2D platform and I hope I can get some time for Unity as well.
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